Category Archives: Code

What’s happening with projects I’m involved in

Coaster breakthrough

Yes, I’ve made a breakthrough on Coaster this week. I started getting frustrated with libburn because I found out that libisofs doesn’t write Joliet extensions to iso images; this won’t do. I also ran into some issues where images in memory (not yet written to disk) write wrong on PPC. So [...]

Coaster News

I’ve been doing some major hacking on Coaster and have made some huge breakthroughs. I have to upload the changes in the next few days, but I have something to show:

Basically, I reversed and updated the sound-juicer icon. Hopefully, Ross doesn’t mind…

Coaster development

Wow, it’s been a long time since I’ve updated you guys on Coaster. Just in case any of you were wondering, we’re NOT dead. I’ve been really busy with work and home stuff. Also, getting settled into a new apartment takes a while. Anyway, Coaster is coming along great. I [...]

Nucleus Upgrade

Today, I upgraded Nucleus to v3.1. As you can see, it’s running fine and my plugins that I had installed in v2.5beta work great with this version. This version features a streamlined interface and better compatibility with Mozilla using forms. It’s pretty slick, so anyone running anything under v3.1 should upgrade. [...]

Coaster Status

I’ve been working on the Burn dialog lately. I have uploaded my changes to Coaster’s arch repo. The next step: actually burning from a layout to a CD. It doesn’t look too hard, but you never know so I’ve dedicated the next two days to getting that working :).

Laundry night

That’s right, last night was laundry night, but really, for Coaster, it was all weekend. I cleaned up the icon changing stuff. I now have a program-wide Gtk::IconTheme and Gnome::UI::ThumbnailFactory which store Gdk::Pixbuf refptrs into a std::map for quick lookup. It actually works pretty slick. I’ll get it uploaded as soon [...]

Burning Coasters

Coaster development has started moving lately. harshy has just updated the site with screenshots of the GUI and how to download all the parts of Coaster (that don’t really do much right now).
Lately, my work has been on getting icon themes to work with the GUI of Coaster. It works, but it’s still [...]

Finality…

Today is the day. The GNOME Platform Bindings 2.6 release is today. Murray already has the c++ bindings tarballs released and ready to go, and I’m working on ebuilds for breakmygentoo.net.
I’ve been working on Coaster’s GUI pretty heavily lately, and harshy has the new website up. I hope to get a release [...]

2.4.0 releases…. soon….

I’m really excited because the upcoming GNOME Platform Bindings release on April 5th April 12th. Murray has all the tarballs ready to go for the release candidate, he’s just waiting on the GNOME servers to get back up to normal after the little fiasco we had last week.
With these releases and the solidification of [...]

Action based API == good

So, I just finished converting Coaster’s menus and toolbar to the new Gtk::Action API and I love it! I even have tooltips for menu items showing up in the status bar (with the help of Jody from the Gnumeric team). The menu and toolbar creation code is cleaned up a ton and completely [...]